Playable Stage

Burning Building To Ambulance

Seven playable lanes lead into a final lane 8 ambulance arrival, while supply drops fall into the route between rescues.

Rotate your device to landscape for the full rescue playfield.

Stage Preview

7 catches, then lane 8

Squirrels fall every 5 to 7 seconds, supplies drop every 10 to 15, and the 7th catch sends each rescue into a final lane 8 ambulance arrival.

Desktop uses one-lane keyboard steps. Mobile uses drag targeting.
Run Summary

Game Over

Final score and rescued squirrels appear here when the run ends.

Score 0
Lives 5
Rescued 0
Combo x1
Supply Stand By
Power None
Concept

Seven lanes plus one dock

The trampoline only plays inside seven clear lanes, while the ambulance lives in its own eighth dock so the ending read is much cleaner.

Feel

High arcs, guided landings

Every bounce now picks a different high apex near the building roof, then converges toward the next lane so the motion feels lively without becoming random noise.

Presentation

Power-ups are physical drops

Power-ups no longer trigger invisibly. They appear as real falling pickups on the stage and activate only if the trampoline catches them.